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Category: Xbox One

First Impressions: Dead Rising 3

November 24, 2013 admin Leave a comment

First Impressions is a close look at the crucial first hour spent with a game and its’ ability to draw you in or turn you away. Somewhere between a review and a preview. Dead Rising 3 offers more of the same that you’ve come to expect from the Dead Rising series.  Zombies, lots of them, plentiful ways to kill them, […]

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Review: Ryse: Son of Rome – For the glory of Microsoft!

November 23, 2013 admin 3 comments

The Xbox One is here and along with it we get launch title exclusives!  Let’s be honest here, that isn’t usually a phrase that we would openly celebrate if we are being realistic.  Ryse will not go on to be a gaming classic but we could certainly do worse as far as titles to try out your new Xbox One […]

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  • Xbox One

First Impressions: Ryse: Son of Rome (Xbox One)

November 22, 2013 admin Leave a comment

First Impressions is a close look at the crucial first hour spent with a game and its’ ability to draw you in or turn you away. Somewhere between a review and a preview. Everything you’ve heard about Ryse: Son of Rome is true, at least so far, but one thing has been left out. Yes, the game looks fantastic, the […]

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  • Xbox One

Hands on Preview (Literally): The New Xbox One Controller

November 19, 2013 admin One comment

Let’s be honest here for a moment, just plain brutally honest. No fan boy nonsense or otherwise. The Xbox has had a bumpy road with their controller. Starting out on the original Xbox with a controller that was roughly the size of an iPad or small computer, Microsoft went on to design the clear stand-out controller for the last (current?) […]

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Hands on Preview: Killer Instinct (Xbox One, 2013)

November 18, 2013 admin 5 comments

Recently I got a chance to try out the new Killer Instinct game that will be available day one as a “free to play” downloadable title for the Xbox One this Friday, 11/22.  Rare, in partnership with Double Helix, is being asked to revive this classic fighting franchise, and most importantly to make a game that doesn’t have “Kinect” in […]

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